package com.badlogic.androidgames.game;

import com.badlogic.androidgames.framework.Graphics;
import com.badlogic.androidgames.framework.Pixmap;

public class Wall extends GameObject {

	public Wall(Pixmap texture, Vector2 position, Vector2 dimension) {
		super(texture, position, dimension);
		super.UpdateBounds();
	}

}
